

I know this isn't Burnout, but we are still driving cars. As a matter of fact, I felt my eyes may even be playing tricks on me as I watched the replay. I hit the same wall-at a relatively high speed-twice and it seemed to only create a minor dent in the hood.

In addition to that, the car damage is very minimal and not quite visible enough. Somehow there it seems those traits are mismatched. You have this beautiful game that primarily features outdated sounds and little to no human element. The menus are constructed cohesively, which is nice, but some elements of a human voice would have worked. I'm not implying the presentation should feature Slash from Guns N' Roses in the intro or Lil Wayne freestyling-if he even does that-between races, but something more than just pure racing would be nice.įor the most part, we get more of the same with GT6 as it relates to sound and presentation. I've always found the sound and overall packaging of the GT series to be a bit bland. This has always been the way to maximize your enjoyment of a true racing simulation, but in GT6, the authenticity makes it all the better. Playing the game with a steering wheel takes things to the next level. At the same time, it is ridiculously realistic and makes you appreciate the work put in to make the racing true to life. I can't lie, it is far more difficult to play this way. This is the first GT title that I've actually played with a steering wheel and pedals as well as a controller.

However, it is great to see that none of this has been sacrificed amidst the addition of new features. This type of vehicle distinction has always been present. This is not really anything new as it pertains to the series. Obviously, the PS3 controller isn't equipped with cool features like rumble pads to simulate the resistance one would encounter, but you can definitely feel the variable weight of the different cars in GT6. As things relate to this all-important aspect of the game, it is hard to imagine virtual cars feeling more real to control. Those are structural qualities that don't actually speak to the drivability of the vehicles, though. Perhaps the tutorial is better organized it does direct you without confusion to your starting point for a career and aptly introduces the other features in gameplay. But I've always appreciated the depth of the experience, even when it wasn't in heavy rotation on my playlist.įor some reason, I found GT6 to have the most pick-up-and-play appeal of any version of the series I've played. I admit to being in that number to a degree in the past. Some may have believed the game's ultra-sim qualities were intimidating to gamers who aren't as vehicularly inclined.

This has been true almost to a fault in some cases. GT has built a great reputation as one of-if not the most-realistic driving series on any console.
